Wild Magic Table 5E: A Comprehensive Guide

Wild Magic Table 5E: A Comprehensive Guide

Introduction to the Wild Magic Table

In Dungeons & Dragons 5th Edition, the Wild Magic Table is a unique feature associated with the Wild Magic Sorcerer subclass. This subclass is known for its unpredictable and chaotic spellcasting, where magical effects can be both thrilling and dangerous. The Wild Magic Table introduces an element of randomness into the game, reflecting the volatile nature of wild magic.

This guide will provide a detailed overview of the Wild Magic Table, including how it works, its effects, and tips for managing the chaos it brings to your game.

What is the Wild Magic Table?

The Wild Magic Table is a list of 50 different magical effects that can occur when a Wild Magic Sorcerer casts a spell. This table is used to determine the outcome of a Wild Magic Surge—a random magical effect that can happen whenever a Wild Magic Sorcerer casts a spell of 1st level or higher. The unpredictability of the Wild Magic Table adds an exciting and often humorous element to gameplay.

How the Wild Magic Table Works

Wild Magic Surge

When a Wild Magic Sorcerer casts a spell, the Dungeon Master (DM) may call for a Wild Magic Surge. This is usually determined by rolling a d20. If the roll meets or exceeds a certain threshold set by the DM (often a roll of 1 on a d20), a Wild Magic Surge occurs.

Rolling on the Wild Magic Table

If a Wild Magic Surge is triggered, the DM rolls a d100 (a percentile die) to determine which effect from the Wild Magic Table takes place. Each result on the table is associated with a specific effect, ranging from beneficial to detrimental.

Example of a Wild Magic Surge

Suppose a Wild Magic Sorcerer casts a spell, and a Wild Magic Surge is triggered. The DM rolls a d100 and gets a 35. According to the Wild Magic Table, the effect corresponding to 35 might be something like “You cast Fireball centered on yourself.”

The Wild Magic Table (5E)

Here is the Wild Magic Table with all 50 effects. Each effect adds a unique twist to the game, ranging from spells being cast to strange physical changes.

d100 RollEffect
01-02A Fireball spell (as if cast by a 3rd-level caster) erupts from you.
03-04You cast Confusion centered on yourself.
05-06For the next minute, you must shout when you speak.
07-08You are frightened by the nearest creature for 1 minute.
09-10You cast Fly on yourself.
11-12You cast Invisibility on yourself.
13-14You cast Magic Missile as if using a 1st-level spell slot.
15-16You cast Mirror Image.
17-18You cast Ray of Enfeeblement on yourself.
19-20Your skin turns a vibrant shade of blue.
21-22You become invisible for the next minute.
23-24You grow a long beard made of feathers.
25-26You are stunned for 1 round.
27-28You cast Polymorph on yourself (as if using a 4th-level spell slot).
29-30Your hair falls out but grows back within 24 hours.
31-32You cast Giant Insect on yourself.
33-34You cast Teleport (as if using a 7th-level spell slot).
35-36You cast Fireball centered on yourself.
37-38You are polymorphed into a sheep for 1 minute.
39-40You cast Grease centered on yourself.
41-42You gain 10 temporary hit points.
43-44You cast Levitate on yourself.
45-46You and your equipment become invisible for 1 minute.
47-48You are unable to speak for 1 minute.
49-50You cast Fly on a creature within 30 feet of you.
51-52You cast Mage Hand.
53-54You emit a faint odor of roses for 1 hour.
55-56You gain the ability to speak with animals for the next hour.
57-58You cast Web centered on yourself.
59-60You cast Polymorph (as if using a 4th-level spell slot) on a creature within 30 feet.
61-62You cast Dimension Door.
63-64You are covered in glittering, multicolored lights for 1 minute.
65-66You gain a +2 bonus to Charisma checks for the next hour.
67-68You cast Cloudkill.
69-70You cast Etherealness.
71-72You become paralyzed for 1 minute.
73-74You are surrounded by a faint aura of blue light for 1 minute.
75-76You cast Counterspell.
77-78You cast Dispel Magic on yourself.
79-80You become an ethereal version of yourself for 1 minute.
81-82You cast Arcane Eye.
83-84You are polymorphed into a random animal for 1 minute.
85-86You gain the ability to breathe underwater for 1 hour.
87-88You cast Flesh to Stone (as if using a 6th-level spell slot).
89-90You cast True Polymorph on a creature within 30 feet of you.
91-92You cast Wish.
93-94You are surrounded by a horde of harmless, tiny, flying creatures for 1 minute.
95-96You cast Banishment on yourself.
97-98You are polymorphed into a random creature of CR 1 or lower for 1 minute.
99-00You cast Power Word Stun on a creature within 30 feet of you.

Tips for Managing Wild Magic Surges

Embrace the Chaos

One of the best ways to handle Wild Magic Surges is to embrace the chaos they bring. The unpredictable nature of the Wild Magic Table can add excitement and depth to the game. Use the surges as opportunities for role-playing and creative problem-solving.

Communicate with Your DM

If you’re a Wild Magic Sorcerer, communicate with your Dungeon Master about how often Wild Magic Surges will be rolled. Establishing clear guidelines can help maintain balance and ensure everyone is comfortable with the level of unpredictability.

Plan for the Unexpected

Prepare for potential outcomes of Wild Magic Surges by considering how your character might react to various effects. For instance, if a surge causes you to be polymorphed into a different creature, think about how your character would handle the situation and how it could impact the party.

Use Surges to Enhance Storytelling

Wild Magic Surges can be used to enhance storytelling in your campaign. Unusual effects can create memorable moments and plot twists. Collaborate with your DM to integrate these surges into the narrative and make the most of their impact on the game.

Conclusion

The Wild Magic Table is a thrilling aspect of playing a Wild Magic Sorcerer in Dungeons & Dragons 5th Edition. It introduces an element of unpredictability that can make every spell cast an adventure in itself. By understanding how the table works, preparing for potential outcomes, and using surges to enhance storytelling, you can fully embrace the chaotic nature of wild magic.

Whether you’re a player eager to explore the wonders of Wild Magic or a Dungeon Master looking to introduce some unpredictable fun into your campaign, the Wild Magic Table offers endless possibilities for excitement and creativity in your game.

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